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Interactive systems are, by their very nature, concerned with audience experience. The interaction is the essence of the meaning of the work to the participant. One aim of this theme is to characterize a person’s interactive experience of different artworks using an embodied cognition framework in which bodily interaction, thought and perception of feedback are examined. The protocol analysis used to characterize participant experiences is an appropriate method for investigating interactivity in the art context.

Another concern is to explore the impact of generative systems on audience experience. This is being pursued by making a variety of generative artworks with which people can interact, so that the resulting experiences can be evaluated.