David Corbett in residence at C&CRS 2002
An extract from David's description of his residency during the Summer of 2002 (taken from: Candy, L. and Edmonds, E., The COSTART Exhibition at C&C2002. in Creativity & Cognition 2002. Loughborough, UK, 2002. LUSAD Publications, p11-22.)
I began working with generative designs for sonic and visual compositions to cope with being indecisive and slightly autistic. This reduced the risk of ill informed aesthetic judgments in live situations. I considered the scores and rules for the compositions as works in themselves, inspired by the likes of Cornelius Cardew’s Scratch Orchestra and the work of Fluxus. A piece created for the Lovebytes 2001 festival embodied these ideas using probability as the sequential score for an analogous film of speech. This work would produce questions, answers, declarations and ambiguities. My project for COSTART is an extension of these ideas. This piece focuses more on an interactive element with the score as a modular system that can be affected by audience involvement. The inspiration for the work came after viewing a demonstration given by Alastair Weakley of an online scrapbook to update the users' actions on the web page. I began to envisage an online improvisation environment where several people could see and hear each other’s movements as they happened.
I began working with generative designs for sonic and visual compositions to cope with being indecisive and slightly autistic. This reduced the risk of ill informed aesthetic judgments in live situations. I considered the scores and rules for the compositions as works in themselves, inspired by the likes of Cornelius Cardew’s Scratch Orchestra and the work of Fluxus. A piece created for the Lovebytes 2001 festival embodied these ideas using probability as the sequential score for an analogous film of speech. This work would produce questions, answers, declarations and ambiguities. My project for COSTART is an extension of these ideas. This piece focuses more on an interactive element with the score as a modular system that can be affected by audience involvement. The inspiration for the work came after viewing a demonstration given by Alastair Weakley of an online scrapbook to update the users' actions on the web page. I began to envisage an online improvisation environment where several people could see and hear each other’s movements as they happened.