Creativity & Cognition 2005
A Creativity & Cognition Studios Conference hosted by Goldsmiths College.
London 12-15 April 2005

5th CREATIVITY AND COGNITION CONFERENCE

CALL FOR SUBMISSIONS

Creative Process and Artefact Creation: Practice, Digital Media and Support Tools

April 12-15th 2005
Goldsmiths College, University of London, UK
Submission Deadline: 1st October 2004

Creativity and Cognition 5 will take place in London in April 2005. The main theme of the conference is the creative process and the creation of artefacts: understanding creative practice, art works employing digital media and creativity support tools. The Creativity and Cognition Conference of 2002 provided both the excitement of the new and at the same time, revealed a growing maturity and strength that can now be demonstrated in the 5th conference.

CHALLENGES FOR THE CREATIVITY AGENDA

There are important challenges facing the creativity community, not least of which is to reconcile the broad base of disciplines and their contending agendas with the need to establish a clear sense of direction, albeit an interdisciplinary one. Some of those challenges include:

  • What should the focus of creativity research be?
  • How can digital tools for supporting specific creative domains be transferred for the benefit of all people in any domain: in other words produce generally applicable results?
  • Can the effectiveness of a given tool in helping a creative person accomplish his goal be measured, and if so, how?
  • What is the impact of using different tools and technologies on simple creative tasks and how do we conduct comparative studies in this area?
  • What are the critical breakdowns in the creative process across domains and whilst using different forms of digital media.
  • What is the impact of collaborative work on our notions of ownership and intellectual property rights?
CREATIVITY AND COGNITION COMES OF AGE

Creativity and Cognition, as a field of research has evolved and matured since its starting points in the early 1990s. Today it offers tangible value much that is relevant to the development of interactive systems for creative work. The conference series is continuing to provide a forum that strengthens the growing community of researchers and practitioners who are our best hope for delivering new ways of thinking and tools for interaction for the expanding creative future. In the early Creativity and Cognition conferences, the contributions were concerned with theoretical models of creativity and computer-based (autonomous) creativity. The keynote speakers reflected the then current spread of interests and expertise: in 1993, Margaret Boden (Cognitive Modelling), Gerhard Fischer (HCI/Computer Science), Bryan Lawson (Design) and Steve Willats (Art) and in 1999, Marvin Minsky (Knowledge based Systems), Ben Shneiderman (Human Computer Interaction), Harold Cohen (Art) and Stelarc (Performance Art). Since then, computational modelling has given ground and the emphasis in the research community has shifted towards a concern for how to design and build the digital tools needed for the new face of creativity. When the conference first became an ACM SIGCHI event in 1999, there were early indications that people from different disciplines were actively involved in collaborative projects. In 2002 at C&C4, the results of those collaborations were in evidence. In fact, there has been an enormous shift towards the creative arts with technology at the centre, both in the creativity research reported in the papers and the creative practice exhibited in the exhibition. Harold Cohen, Stelarc and Jack Ox represent significant figures in the growing community of practitioners for whom digital media in its most advanced form is a key aspect of the artwork. Increasingly, software tools are being developed specifically with creativity in mind drawing on the growing knowledge of the creative process.

CONFERENCE THEMES
  • Creative Cognition and Technology Transfer to Practice

    Co-Chair: Thomas T. Hewett, Drexel University, PA USA

    Theoretical and/or empirical work in psychology, cognitive science, computer science, design or the humanities that emphasizes application to understanding, improving, or providing support for creative practice.

  • Creative Works, Reflective Practice and Practice-Based Research

    Co-Chair: Janis Jefferies, Goldsmiths College, University of London, UK

    Examples of works employing digital and related media and collaborative partnerships between practitioners from different backgrounds as well as reflective accounts of individual practice.

  • Retrospectives in Creative Practice And Research

    Co-Chair: Paul Brown, Birkbeck College, University of London, UK

    Historical accounts of the development of creative practice employing digital and related media.

IMPORTANT DATES
  • Submission Deadline 1st October 2004
  • Author notification 8th November 2004
  • Final Formatted Papers due 13th December 2004
  • Conference 12-15th April 2005
Please Note: All papers and works (with agreement for dissemination and/or installation and all appropriate instructions) are accepted for inclusion in the Proceedings and/or Exhibition on condition that one author registers for the conference.
SUBMISSIONS
There are three types of submission:
  • Full papers on a nominated conference theme
  • Proposals for demonstrations related to a nominated theme
  • Proposals for digital works to be exhibited.

Electronic submission can be made at the Conference web site from August 2004 and at the latest by 1st October, 2004. All submissions will be fully refereed by an international programme committee. Accepted papers, works and demonstrations will be published in the conference proceedings.

CONFERENCE VENUE

The conference will take place at Goldsmiths College, University of London. The successful proposals and papers will be presented in a number of interesting venues. Goldsmiths College’s digital studios situated within the prestigious new building and studios designed by the international architect Will Alsop, make possible the showing of work that uses cutting edge technology. The building houses some of the Visual Arts studios, flexible ground floor showing spaces and a UK Government Research centre for Cognition, Computing and Culture. This centre also hosts research work across computing and psychology.